There’s certainly a variety here, and while we weren’t able to test these modes out during our review period, time will tell as to whether these modes have the legs to stand on! (Or curves to roll on, I suppose.) These range from competitive gem collecting, to tag and a game of marble sumo wrestling. Marble It Up! Ultra also features several online multiplayer modes for players to dabble in should they feel inclined. There were a few stages in which it felt a bit unintuitive to find where to go but this largely comes down to memorisation and learning, as the game so encourages. You’ll see new power-ups plenty and helpful UI elements that help to direct you towards key collectables. Every level feels isolated in its own little vacuum. This is a double-edged sword where I was never visually bored, but not much actually stuck with me once I finished a level or world. Visually, the game goes for an abstract style that avoids sticking to any particular theme for an extended period of time. Despite this familiar foundation, Marble It Up! Ultra introduces some unique mechanics that help to set it apart from its contemporaries and inject unique flavour into its levels Marble It Up! Ultra delicately balances more linear and fast-paced levels with more open-ended exploration levels that challenge you to find certain collectables before finishing the level.Įach level feels totally distinct and really shows an incredible degree of creativity from the developers which should be commended! While levels start out relatively basic, soon levels start introducing mechanics like gravity-altering platforms, various power-ups and bumpers to add additional layers to these intricate levels.
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